Okay, let’s be real. We’ve all been burned before, haven’t we? The rumors, the teases, the whispers of a new Skate game … it’s a rollercoaster of hype and disappointment. But something feels different this time. Or does it? That’s what I’m diving into – not just the news, but the why behind it all. Why is the skateboarding world holding its breath for Skate 4, and what does the development process (or lack thereof) tell us about the future of skateboarding games?
The Long and Winding Road to Skate 4 (Or Whatever It’s Called)

It feels like forever ago that Skate 3 dropped – 2010, to be exact. Think about that! We’ve had entire console generations come and go. And since then, it’s been a constant stream of fan-led campaigns, social media pleas, and even some pretty elaborate (and heartbreaking) hoaxes. Seriously, remember that fake Skate 4 trailer that went viral? Ouch.
But then… something actually happened. EA (Electronic Arts), the folks behind the Skate franchise, finally acknowledged the demand. They didn’t just acknowledge it, they pretty much shouted it from the rooftops. In 2020, they officially announced that a new Skate game was in development. Hallelujah, right? Well, hold your horses (or should I say, your skateboards?).
What fascinates me is not just the announcement itself, but why now? Why after all these years did EA finally greenlight a new Skate title? My theory? The resurgence of skateboarding culture, fueled by social media, the Olympics, and a general craving for something… real. People are tired of overly polished, hyper-realistic sports games. They want the grit, the creativity, the pure joy of skateboarding. And EA, being a business, saw an opportunity. This aligns with many aspects of the gaming industry , adapting to trends and player demand.
Digging Deeper | Who’s Making Skate 4 (And What’s Their Vision?)
Here’s where things get interesting. The development is being led by Cuz Parry and Deran Chung , two of the original masterminds behind the Skate franchise. That’s a huge deal. These guys understand what made the original games so special – the physics-based controls, the emphasis on creativity, the authentic skateboarding culture. But let’s be honest, the gaming landscape has changed dramatically since Skate 3. The expectations are higher, the technology is more advanced, and the competition is fiercer. This new Skate game isn’t just competing with past Skate titles; it’s competing with everything. And that’s important to understand.
What’s also great is that the team at Full Circle (the studio developing the game) has been very transparent with the community, frequently posting updates and inviting fan feedback. They’re clearly trying to build this game with the players, and that’s a fantastic sign. It is also a chance to bring in the ideas of skateboarding culture with new and innovative game design.
They are providing consistent updates and trying to improve transparency with fans. This includes creating a game that can be accepted by skateboarding enthusiasts while still maintaining a level of playability for casual gamers. I’ve seen some of the early gameplay footage, and I’m cautiously optimistic. The animations look smooth, the physics seem solid, and the overall vibe is definitely… Skate.
The Elephant in the Room | Microtransactions and Live Service
Okay, let’s address the thing we’re all thinking about. It’s impossible to talk about a modern EA game without mentioning microtransactions and the potential for a “live service” model. And here’s the thing: it could be amazing, or it could be a complete disaster. On one hand, a live service model could mean constant updates, new content, and a thriving online community. On the other hand, it could mean pay-to-win mechanics, predatory monetization, and a game that feels more like a chore than a joy.
The Skate community is pretty sensitive to this. They don’t want a game that’s constantly trying to nickel and dime them. They want a game that respects their time and their passion for skateboarding. EA needs to tread carefully here. They need to find a way to monetize the game without alienating the core fan base. Maybe cosmetic items, community-created content, or even a subscription model that provides access to exclusive features. But please, EA, no loot boxes. Nobody wants that.
Beyond Skate 4 | What Does This Mean for Skateboarding Games?
Whether Skate 4 sticks the landing or faceplants spectacularly, it’s going to have a ripple effect on the entire skateboarding game genre. If it’s successful, it could usher in a new era of skateboarding games, inspiring other developers to create innovative and authentic experiences. If it fails, it could be a long time before we see another major skateboarding game. The pressure is on, not just for EA, but for the entire skateboarding community. The game has the chance to highlight street skating and the impact it has had in various communities.
But here’s the thing: skateboarding isn’t just a game. It’s a culture, a lifestyle, a form of self-expression. And any skateboarding game, to be truly successful, needs to capture that spirit. It needs to be more than just a collection of tricks and challenges. It needs to be a world where players can express themselves, connect with others, and push the boundaries of what’s possible. Skateboarding culture has a unique perspective and can be a great aspect for video games. It’s not just about the digital world; it is the culture behind it. The skateboarding world is excited and the pressure is on, but as long as it sticks true to what skateboarding is all about, then it could be a game that is loved by skateboarding enthusiasts.
So, yeah, I’m excited about Skate 4. But I’m also cautiously optimistic. I’ve been burned before, and I don’t want to get burned again. But I’m hoping that this time, EA will finally deliver the skateboarding game we’ve all been waiting for. And in the meantime, I’ll be out there skating, pushing myself, and dreaming of the day when I can finally land that impossible trick in the virtual world. And if Skate game development delivers, then that will be a day to remember. The game has so much potential to bring the community together and bring back nostalgic feelings of skateboarding with friends.
Skateboarding culture has a huge influence on other aspects of life , which means more ways to implement other elements into the game.
FAQ | Your Burning Skate 4 Questions Answered
Will Skate 4 be on PC?
While there’s no official confirmation yet, the developers have hinted at a PC release. Keep an eye on the official Skate channels for updates.
Will Skate 4 have cross-platform play?
This hasn’t been confirmed, but given the emphasis on community and online play, it’s definitely a possibility.
What about Skate 4 gameplay: when can we expect to see more gameplay footage?
The developers have been releasing snippets of gameplay through their social media channels and “The Board Room” series. Expect more footage as the game gets closer to release.
Is there a Skate 4 release date?
Not yet. EA has been tight-lipped about the exact release date, but rumors suggest it could be sometime in 2024.
Will my character be customizable?
Absolutely! Customization is a core part of the Skate experience. Expect to be able to tweak everything from your character’s appearance to their board setup.
So, while a lot remains to be seen about what Skate will ultimately be, there is excitement to be had about a game that could really mean something to a vibrant, if underserved, community.